Synchronizing Fire and Maneuver

Death Valley: Task Force Defense

 

The key to winning any battle, offensive or defensive, is having the most combat power at the decisive point.  Combat power is not just tanks and Bradleys, though.  Combat power is also fire support (artillery and mortars), mobility (engineers), and all of the other components of the battlefield operating system (BOS).

 

Fire support is perhaps the most complicated component to synchronize into the combined arms fight, for a number of reasons.  First, the flexibility of the weapon systems (numerous ammunition types, great range, engagement options) can make it hard to figure out how and where to place your fires.  Also, movement, positioning, and ammunition management require careful planning and prioritization.

 

How it’s done in the force.

 

When a real armored task force first receives its mission, the staff quickly analyzes it and briefs the task force commander on his mission and assets available.  It is here that the commander issues his guidance to his staff, on how he wishes to accomplish the mission.  A key element of this guidance is the Commander’s Guidance for Fires.  It describes how he wants to use fire support (artillery, mortars, close air support, and any other available assets) to help accomplish his mission.

 

The battalion fire support officer, a field artillery captain who is a member of the armor or infantry battalion staff, translates this guidance in to a fire support plan.  The two most important components of this plan are Essential Fire Support Tasks and the High Payoff Target List.  These components allow the unit to make decisions on who, what, where, when, and why to fire during the fight. 

 

It works like this.  Essential Fire Support Tasks (EFSTs) are the tasks that must be accomplished, or the task force course of action will have to be altered during the fight (almost always disastrous).  When one or more of these tasks is triggered, they supersede all other fires.  No matter what targets are being shoot, they are canceled when it is time to fire an EFST.

 

The high payoff target list (HPTL) is next in priority.  If it is not time to fire an EFST, the next target in priority is an HPT.  These are targets that you have identified which, if destroyed, will make it easier for your task force to accomplish its objective.  They may or may not be HVTs (high value targets) to the enemy, things that, if destroyed, will cause him to alter his course of action.

 

Finally, if there are no EFSTs to be fired, and no HPTs have been spotted, fires go to the unit with priority of fire.  That is, the unit with priority of fire can call targets of opportunity that he has identified and wants to engage.  These fires will immediately stop, however, if an HPT is identified or an EFST is triggered.  (Priority of fires is not simulated in Armored Task Force, so we ignore it in this example.)

The task force staff begins planning the fight and the battalion fire support officer is there.  He continues to refine and synchronize his fire support plan with the maneuver plan, until he has a plan which is both synchronized with maneuver and meets the task force commander’s guidance.

 

A document that is produced as part of the brigade fire support plan is the AGM (attack guidance matrix).  This helps executors, battalion and company fire support officers, decide what targets to attack with what assets.  It also provides TSS (target selection standards) that tell executors what targets not to shoot at.  This will be important later in this discussion.

 

How it looks.

 

Our mission is to defend between PL CHARLIE and PL SCOTT against an MRR (Motorized Rifle Regiment). We are also instructed to set an initial security zone of a single company’s worth of combat power between PL CHARLIE and PL MARTIN, to be collapse after the enemy CRPs (combat recon patrols) are destroyed.

 

First, I take a look at how the S-2 (intelligence officer) expect the enemy to attack.

 

The division of my battle space seems pretty clear cut.  The recon limit of advance (set forth in the Coordinating Instructions in the OPORD) is PL MARK, so I can realistically detect and impact units with fires as far forward as PL RALPH.  So, my “deep fight” (I put this in quotes because, doctrinally, a maneuver battalion does not have a deep fight), the area where I can “shape” the battle by placing fires on the enemy, extends from PL RALPH to PL MARTIN.  The area between PL MARTIN and PL CHARLIE, my security zone, is a transition area between the “deep” and “close” fight.  The main battle area, between PL CHARLIE and PL SCOTT, is where the “close”, direct fire fight will occur.  And our “rear” area is between PL SCOTT and our rear boundary.

 

The challenge of this mission is that I am not permitted to place any obstacles forward of PL CHARLIE.  So the enemy will be at a full sprint as I attempt to affect him with indirect fires during his movement in sector toward my main battle area.

 

In the defense, the enemy drives the phasing of the operation.  These are the phases in which I will conduct the operation.

 

Phase

Activity

Begin

End

Approximate Elapsed Time

I

CRPs enter sector

Game start

CRPs cross PL MARTIN

H + 0

II

CRPs destroyed in the security zone

CRPs cross PL MARTIN

First Echelon MRBs cross PL MARTIN

H + 26

III

First echelon MRBs pass through the security zone

First Echelon MRBs cross PL MARTIN

First Echelon MRBs cross PL CHARLIE

H + 41

IV

Destruction of first echelon MRBs

First Echelon MRBs cross PL CHARLIE

Second Echelon MRBs cross PL CHARLIE

H + 57

V

Destruction of second echelon MRBs

Second Echelon MRBs cross PL CHARLIE

MRR destroyed

H + 72

 

Since I am my own commander (at least here) I will establish my own guidance for fires.  I must consider the full range of assets at my disposal (artillery and mortars, both with no ammunition resupply).  I must also consider the enemy’s capabilities (I am outgunned at least 3 to 1 in artillery and 9 to 1 in mortar tubes; additional artillery or rocket fire may be placed on me from the DAG, division artillery group, as well).  An additional consideration is that only the enemy’s observers and BRDM-2 ATGMs can see through smoke or at night.  This will become an important element of my plan.

 

My restriction in number of tubes and ammunition is a severely limiting factor.  Here is the break down.  Remember that OPFOR units, since not dug in, will move as soon as attacked with artillery.  Thus, this table, for killing munitions only describes the effects for single volleys.

 

Munition

Number of Volleys

Effects

HE

10

30 dismount teams or 10 BRDM-2 ATGMs or 10 2B11 mortars

HERAP

4

12 dismount teams or 4 BRDM-2 ATGMs or 4 2B11 mortars

DPICM

13

39 BRDM-2 ATGMs or 13 BMP-2s or 13 howitzers or 13 launchers or 13 FDCs or 13 engineer vehicles

BBDPICM

4

12 BRDM-2 ATGMs or 4 BMP-2s or 4 howitzers or 4 launchers or 4 FDCs or 4 engineer vehicles

Smoke

4

24 minutes (1000m length)

Illumination

36 (total)

54 minutes (500m radius)

FASCAM

2

1 low density (36%) 200X800 minefield

CPHD

18 (total)

None (no laser observers)

 

Mortars can really only be used in suppression, as we have only 2 tubes, and the munitions are only half as effective as 155mm artillery.  If we did use mortars to kill targets, we could kill 4 dismount teams (with 12 volleys of HE each).  Each killing mission would take 3 minutes to fire.

 

But, returning to the ammunition restriction, it is clear that we cannot do everything with our fire support assets.  With that in mind, I am going to use killing missions on high payoff targets to reduce the enemy’s ability to mass indirect fires at his decisive point.  I will use obscuration and suppressive fires to reduce the enemy’s ability to mass direct fires at his decisive point.

 

Here is my guidance for fires.

 

 

Since I am also the Battalion FSO (Fire Support Officer), I am going to write my own EFSTs (Essential Fire Support Tasks).  Note that real EFST’s would have planned target numbers.  I am not going to go to this level of detail, but everything else is doctrinally correct.

 

EFST 1:

 

Task.  Destroy enemy dismount recon teams between PL MARTIN and the brigade rear boundary.

Purpose.  Prevent enemy from placing indirect fires on my high value targets or main battle area defense.

Method.  1-82 FA fires a battery 1 round (6 total rounds) of HE on enemy dismount recon teams when identified, prior to first echelon MRBs crossing PL MARTIN.

Effects.  TF 2-8 CAV looses no high value targets due to enemy indirect fire.  3 DRTs (division recon teams) and 2 IRTs (independent recon teams, armed with SA-19s) destroyed.

 

 

 

EFST 2:

 

Task.  Destroy enemy artillery fire direction centers in sector.

Purpose.  Prevent enemy from placing indirect fires on my high value targets or main battle area defense.

Method.  1-82 FA fires a battalion 1 round (18 total rounds) of DPICM or BBDPICM or a battalion 3 rounds (54 total rounds) HE on stationary fire direction centers when they emplace, vicinity PL MARTIN.

Effects.  TF 2-8 CAV looses no high value targets due to enemy indirect fire.  18 artillery FDCs destroyed

 

EFST 3:

 

Task.  Disrupt the ability of first echelon MRBs to place direct fire on main battle area defense.

Purpose.  Allow TF 2-8 CAV to complete the destruction of first echelon MRBs with direct fire.

Method.  When the first echelon MRB forms a firing line within direct fire range of the main battle area defense, 1-82 FA fires a 12 minute duration, 1000m smoke screen MRB in firing line in engagement areas.  Mortar platoon fires 25 rounds HE (50 total rounds) on enemy T-80s, BMP-2s and BRDM-2 ATGMs in the main battle area.  1-82 FA fires 2 batteries, 6 rounds HE, on enemy BRDM-2 ATGMs in the main battle area. 

Effects.  TF 2-8 CAV completes the destruction of first echelon MRBs with direct fire.  4 BRDM-2 ATGMs destroyed

 

EFST 4:

 

Task.  Disrupt the ability of second echelon MRBs to place direct fire on main battle area defense.

Purpose.  Allow TF 2-8 CAV to complete the destruction of second echelon MRBs with direct fire.

Method.  When the second echelon MRB forms a firing line within direct fire range of the main battle area defense, 1-82 FA fires a 12 minute duration, 1000m smoke screen MRB in firing line in engagement areas.  Mortar platoon fires 25 rounds HE (50 total rounds) on enemy T-80s, BMP-2s and BRDM-2 ATGMs in the main battle area.  1-82 FA fires 2 batteries, 6 rounds HE, on enemy BRDM-2 ATGMs in the main battle area. 

Effects.  TF 2-8 CAV completes the destruction of second echelon MRBs with direct fire.  4 BRDM-2 ATGMs destroyed.

 

If you count the number of battalion volleys used to satisfy these EFSTs, you come up with the following:

 

Munition

Number of Volleys

Effects

HE

10

5 dismount teams, 1 FDC, 4 BRDM-2s destroyed

HERAP

4

4 BRDM-2s destroyed

DPICM

13

13 FDCs destroyed

BBDPICM

4

4 FDCs destroyed

Smoke

4

24 minutes (1000m length)

Illumination

0

 

FASCAM

0

 

CPHD

0

 

 

Mortars will fire all of the HE while the enemy MRBs are in the engagement area.

 

I am not going to build an AGM (attack guidance matrix) here, as that is beyond the scope of the battalion fire support plan.  But I would like to spend a minute talking about target selection standards.

 

In the attack, we are fighting a dug-in enemy, who sits in one spot, and usually does not displace when taking incoming.  In the attack, the enemy will try to keep moving to avoid artillery fire.  If he does take fire, he will conduct a survivability move to try to avoid additional volleys.  This requires that we adjust our artillery tactics in the defense.

 

Firing DPICM, a tank in the open takes around 54 rounds to destroy.  That’s three volleys from an artillery battalion.  The tank will never sit around for that long.  For that reason, artillery is ineffective against attacking tanks, even if they are stationary.  Similarly, we will not fire more than 1 volley at a target, as they will move before the next one lands.  The only possible exception is enemy vehicles in an obstacle.  But hopefully the enemy will not get that close.

 

Similarly, it is almost impossible to hit a moving target (in ATF or reality), unless we are using PGMs.  We predict that the second echelon MIB will enter the engagement area in 45 minutes.  Firing 1-volley missions (which take about 2.5 minutes to process), we are only going to get to fire about 18 targets prior to the second echelon entering the engagement area.  We don’t want to waste them on targets we probably won’t hit.

 

So, our target selection standards will prohibit firing on tanks and prohibit firing at moving targets, except with PGMs or in the breach.  Similarly, our attack guidance matrix would dictate that only 1 volley per target be fired (again, except in obstacles).

 

Since we have no spare ammunition, once we develop our EFSTs, we will not develop HPTLs (high payoff target lists) for each phase.  But we can translate our EFSTs into “preferred target lists” for each phase.

 

Phase

I

II

III

IV

V

Activity

CRPs enter sector

CRPs destroyed in the security zone

First echelon MRBs pass through the security zone

Destruction of first echelon MRBs

Destruction of second echelon MRBs

Phase Time

26 minutes

15 minutes

16 minutes

15 minutes

?

Active EFSTs

EFST 1

EFST 1

EFST 2

EFST 3

EFST 4

Time to complete EFSTs

5 to 10 minutes

36 to 40 minutes

12 minutes

12 minutes

Preferred targets

DRTs

IRTs

DRTs

IRTs

·155mm Battalion FDCs

·122 mm Battalion FDCs

·      Smoke

·      BRDM-2s in the engagement area (D)

·      T80s & BMP-2s in the engagement area (S, mortar)

·      BRDM-2s in the engagement area (S)

·      Smoke

·      BRDM-2s in the engagement area (D)

·      T80s & BMP-2s in the engagement area (S, mortar)

·      BRDM-2s in the engagement area (S)

 

 

In this breakdown, you can immediately see the problem.  Artillery FDCs will not emplace until Phase III (actually, about the middle of phase III) which lasts about 16 minutes.  However, it will take 36 to 40 minutes to destroy 18 artillery FDCs (17 Battalion 1 round DPICM missions and 1-3 Battalion 1 round HE missions).  We need a way to destroy 18 FDCs in 16 minutes.

 

At this point, were I the Battalion FSO, I would go to the Maneuver Battalion Commander and explain to him that I cannot, with my current assets, meet his intent.  He would then be forced to revise his guidance.

 

Since I am the commander, I am going to do just that.  I still want to use artillery to neutralize enemy artillery battalions, but I am also going to direct the Maneuver Battalion S-3 (hey, that’s me too) to use dismounted ambushes to assist in neutralizing enemy artillery.

 

The S-3 does some calculus with the Battalion Fire Support Officer and decides that the artillery can feasibly destroy 8 Fire Direction Centers in 16 minutes (8 Battalion 1 round DPICM missions).  That means that our dismounted ambush needs to destroy 10 ACRVs (FDC vehicles).  A Javelin AT missile has a 100% pK against an ACRV, and can be counted on to hit the target at least 50% of the time.  A single team carriers 3 missiles, and there are 4 teams in a single platoon (12 total missiles).  We need about 20 total missiles to do the job, so, to ensure success, even with casualties to our dismounted teams, we will commit 2 dismounted platoons to this effort.

 

This also frees up 8 Battalion 1 round DPICM fire missions and 3 Battalion 1 round HE missions, so we will go ahead and develop HPTLs (high payoff target lists) for each phase to direct the use of these rounds.

 

Here is our corrected EFST 2.

 

EFST 2 (revised):

 

Task.  Destroy enemy artillery fire direction centers in sector.

Purpose.  Prevent enemy from placing indirect fires on my high value targets or main battle area defense.

Method.  1-82 FA fires a battalion 1 round (18 total rounds) of DPICM or BBDPICM on stationary fire direction centers when they emplace, vicinity PL MARTIN.

Effects.  TF 2-8 CAV looses no high value targets due to enemy indirect fire.  8 artillery FDCs destroyed

 

HPTL

 

Phase I:

Stationary Artillery FDCs

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

Stationary Engineer vehicles

2B11 120mm mortar trucks

BRDM-2s or BMP-2s of the regimental recon in the security zone.

BMP-2s or BRDM-2s of the MRBs moving in zone.

 

Phase II:

Stationary Artillery FDCs

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

2B11 120mm mortar trucks

BRDM-2s or BMP-2s of CRPs in the security zone.
BRDM-2s or BMP-2s of the regimental recon in the security zone.

Phase III:

DRTs or IRTs in the main battle area

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

2B11 120mm mortar trucks

 

Phase IV:

DRTs or IRTs in the main battle area

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

2B11 120mm mortar trucks

 

Phase V:

Stationary Engineer vehicles

2B11 120mm mortar trucks

Stationary BMP-2s in the engagement area (D)

 

I can also update our table

 

 

 

 

 

 

 

Phase

I

II

III

IV

V

Activity

CRPs enter sector

CRPs destroyed in the security zone

First echelon MRBs pass through the security zone

Destruction of first echelon MRBs

Destruction of second echelon MRBs

Phase Time

26 minutes

15 minutes

16 minutes

15 minutes

?

Active EFSTs

EFST 1

EFST 1

EFST 2

EFST 3

EFST 4

Time to complete EFSTs

5 to 10 minutes

16 minutes

12 minutes

12 minutes

Preferred targets

·     DRTs

·  IRT

·     Stationary Artillery FDCs

·     BRDM-2s or BMP-2s of the regimental recon in the main battle area.

·     Stationary Engineer vehicles

·     2B11 120mm mortar trucks

·     BRDM-2s or BMP-2s of the regimental recon in the security zone.

·  DRTs

·  IRTs

·  Stationary Artillery FDCs

·  BRDM-2s or BMP-2s of the regimental recon in the main battle area.

·  2B11 120mm mortar trucks

· BRDM-2s or BMP-2s of CRPs in the security zone.
BRDM-2s or BMP-2s of the regimental recon in the security zone.


·152mm Battalion FDCs

·122 mm Battalion FDCs

·   DRTs or IRTs in the main battle area

·   BRDM-2s or BMP-2s of the regimental recon in the main battle area.

·   2B11 120mm mortar trucks

·      Smoke

·      BRDM-2s in the engagement area (D)

·      T80s & BMP-2s in the engagement area (S, mortar)

·      BRDM-2s in the engagement area (S)

·      Smoke

·      BRDM-2s in the engagement area (D)

·      T80s & BMP-2s in the engagement area (S, mortar)

·      BRDM-2s in the engagement area (S)

·      Stationary Engineer vehicles

·      2B11 120mm mortar trucks

·      Stationary BMP-2s in the engagement area (D)

 

 

And our AGM  (attack guidance matrix):

 

DRT or IRT

BTY 1 HE/HERAP

BRDM-2 (D)

BTY 1 DPICM/BBDPICM, BN 1 HE/HERAP

2B11 mortars (D)

BTY 1 DPICM/BBDPICM, BN 1 HE/HERAP

BMP-2 (D)

BN 1 DPICM/BBDPICM

BRDM-2, BMP-2, or T-80 (S)

1 mortar tube, 1 round HE

Artillery FDC

BN 1 DPICM/BBDPICM

Engineering Vehicle

BN 1 DPICM

Except for the HPTL of BMP-2s or BRDM-2s in the MRBs in Phase I, the Target Selection Standard for all targets is stationary.

 

Setup for the fight.

 

We build our defense much as is described in “Building an Engagement Area” in chapter 6 of the Armored Task Force User’s Guide.

 

This situation differs from that in the User’s Guide in that the OPORD instructs that we must place a company-sized element forward, in the security zone, to destroy the CRPs (Combat Recon Patrols) and then withdraw them prior to the arrival of the enemy main body.  I choose to use a company of all Bradleys, so that I can use the long-range capability of the TOW (3,750 m) to destroy the CRPs.  This gives me the maximum time to withdraw my Security Zone company prior to the arrival of the main body (15 minutes behind the CRPs.

 

I also have two dismounted infantry platoons forward, at the templated enemy artillery position, to destroy any FDCs that stop there.

 

I have two scout teams back, in the main battle area, to give me good observation of the enemy prior to the obstacle belt.  I also have four scout teams forward of the security zone, to observe the enemy as it moves into sector.

 

 

Significant here is that I have 7 dismounted teams, almost a full platoon of infantry, positioned to identify enemy observers to be destroyed with artillery and/or direct fire.

 

The empty holes in the main battle area will be filled by the Security Zone company, once they withdraw, when the CRPs are destroyed.

 

Phase I: Enemy reconnaissance and CRP’s (combat recon patrols)

 

The scenario begins with the enemy LD (crossing of the line of departure) of the enemy CRP’s.  The results of the counter-reconnaissance fight from the previous 24 hours are simulated by the positioning of enemy dismount recon teams and IRTs in our rear area.

 

During this phase, the only enemies that are likely to be spotted are enemy dismount recon teams, IRTs, and enemy CRPs (combat recon patrols, a mix of BMPs and T-80s, three vehicles total, that recon routes into our sector).  The CRPs will be moving, so they are not good targets to try to engage with fire support.

 

DRTs (division recon teams) and IRTs, on the other hand, are prime targets for engagement, if we can find them.  In fact, this is the point of the EFST in effect, EFST 1 (Destroy enemy dismount recon teams). 

 

If no EFST targets are available, we will move to our HPTL.  We probably will not see The first HPT, but, 15 minutes after the LD of the CRP, the enemy first echelon will LD.  If it stops in zone, we will begin to attack its HVTs.  The enemy regimental recon might also have some BMP’s and/or BRDMs in our rear area.  These are even more important targets.

 

Here is the HPTL.

 

Phase I:

Stationary Artillery FDCs

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

Stationary Engineer vehicles

2B11 120mm mortar trucks

BRDM-2s or BMP-2s of the regimental recon in the security zone.

BMP-2s or BRDM-2s of the MRBs moving in zone.

 

Next comes the all-important first clock start to “see what we can see”.  I am going to start the clock and then immediately stop it. 

 

Here’s what I see.

 

Along PL RALPH we see a BM-21 Battalion, but we cannot see the enemy FDCs.  We do not have enough ammo to destroy every launcher.  We are going to have to set these targets aside for now.

We also see three dismounted recon teams in our sector.  These are good targets.  In fact, they are an EFST right now.  We are going to fire a battery 1 HE here, as per our AGM.

 

We fire these targets and they are quickly destroyed.  I know there are more recon teams out there, but I have not spotted them, so I start repositioning the fire teams in my rear area in order to find and engage them.

 

I am also going to move a scout team forward and try to spot the enemy FDCs for the BM-21 battalion.  In the meantime, there are no good targets (EFSTs or HPTs) to shoot, so I am going to wait for one to emerge.

 

An enemy artillery mission destroys my enemy mortar.  I hope that this was a fire mission called at time start, before I destroyed the enemy recon team.  But we will have to wait and see.  I will keep looking for enemy recon teams, though. 

 

It appears we have made an incorrect read on the BM-21 battalion.  The artillery battalion (unidentified) must be a gun battalion (probably 2S5 or 2S7 since it is not in formation with the rest of the regiment).  The BM-21s are moving south to a position area where they can attack my main battle area defense.  This means we are facing at least five battalions of artillery.

 

It is even more important to destroy all of the enemy observers in our main battle area and rear area.

 

The enemy has attacked my security zone company with artillery.  The good news is that this means the enemy probably cannot see my high value targets in the main battle area.  The bad news is that I am going to have to sit and take this for about 15 more minutes before CRPs arrive.  I  am going to start moving dismounted teams into my security zone to look for observers, but they probably will not get there in time.

 

Our scouts are taking fire from the approaching BM-21 battalion.  My scouts are an HVT and no match for a whole battalion, so I am going to displace him.

 

Now that the enemy BM-21 battalion is stopped, we will begin attacking FDCs with BN 1 BBDPICM per target.  The battalion has destroyed a scout team, making observation more difficult, so we are also moving a new team in to help with spotting.  They are quickly destroyed

 

Phase II: CRPs destroyed in security zone

 

Phase II:

Stationary Artillery FDCs

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

2B11 120mm mortar trucks

BRDM-2s or BMP-2s of CRPs in the security zone.
BRDM-2s or BMP-2s of the regimental recon in the security zone.

 

We seem to be making short work of the CRPs.  Here, the western-most CRPs have been destroyed and the eastern-most CRPs are in dire straits.  We are going to withdraw the western-most portion of the security zone and stand by in the center to see if anything materializes in that part of our sector.  As soon as the eastern-most CRP is destroyed, we withdraw that platoon as well.  We will withdraw the center. when the main body is about 6 kilometers from PL MARTIN (to give us a good head start).

 

As we begin withdrawing, we start taking AT-5 fire from the base of the hill in the west of the security zone.  There is an infantry strong point here.  We are going to swing hard east to try to avoid it, but our entire security zone company is now in jeopardy.

 

We are going to need a little extra time to withdraw our center platoon, to steer clear of the infantry strong point, so we are going to start moving now.

 

The first echelon MIBs at NAI 1 begin Phase II.  This also is the trigger for EFST 3.

 

“…1, 1-ship sortie of A-10 Thunderbolt leaves for the IP (initial point) when first echelon MIBs arrive at NAI 1.”

 

So we detach one aircraft from its platoon and start it moving toward the engagement area (it will take 15 minutes for it to start moving, simulating the trip to the IP).

 

Ultimately, I will loose almost two platoons, 7 Bradleys, while trying to withdraw from the security zone.  The enemy infantry strong point was very effective.

 

The good news is that, besides the one mortar tube, we have lost no HVTs, or any combat power in the main battle area.  We have been successful in destroying the enemy’s eyes in the MBA.

 

Phase III: First echelon MRBs pass through the security zone

 

We have only used two battalion volleys of BBDPICM thus far (two lucky shots got all of the BM-21 FDCs.  The enemy main body has entered the security zone, and we have spotted the enemy artillery battalions, but nothing has stopped yet.  Here are the HPTs.

 

Phase III:

DRTs or IRTs in the main battle area

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

2B11 120mm mortar trucks

 

We have just spotted both in our rear area!  We will fire a BTY 1 round HE at an enemy DRT, but the enemy regimental recon team will be destroyed with direct fire by our battalion reserve.

 

We reposition the southern portion of our reserve, since it was spotted by the enemy recon team before it was destroyed.

The enemy’s artillery battalions are beginning to emplace, so we will start attacking FDCs with artillery.  Each FDC gets a BN 1 DPICM.  Of note is the fact that our first targets are outside of our western boundary, in 2-5 CAVs sector.  In reality, we would have to coordinate with this battalion in order to fire in their sector.  But this is not replicated in ATF.

Once the traffic clears, and the FDCs are in the open, we use the suppress order with our dismount platoon to begin destroying these targets, as well.

 

Ultimately, the combination of dismounted direct fire and artillery fire destroys the eighteen enemy FDCs for the three artillery battalions from the RAG.  We have totally neutralized the enemy’s artillery except for the DAG gun battalion that has displaced to a place where we can’t see him .  EFST 1 and 2 are accomplishe

 

Phase IV: Destruction of first echelon MRBs

The fire support plan is “on track”.  The enemy first echelon is crossing PL CHARLIE and he has no artillery.  While I wait for a trigger to execute EFST 3 (Disrupt the ability of first echelon MRBs to place direct fire on main battle area defense), we are going to attack an enemy HVT, in this case 2B11 120mm mortar trucks.  These mortars can be used to suppress our main battle area.

 

Our HPTL:

 

Phase IV:

DRTs or IRTs in the main battle area

BRDM-2s or BMP-2s of the regimental recon in the main battle area.

2B11 120mm mortar trucks

 

 Either the enemy enveloping detachment or a regimental recon team has appeared behind my obstacles in the main battle area.  I will engage them with direct fire.

                       

Artillery fire lands on our engineer company, which alerts us to the presence of an enemy regimental recon team in our rear area.  We will immediately begin targeting them.

 

As the enemy approaches, we also begin our smoke target.  We are going to initially fire on smoke, while we complete the destruction of the enemy regimental recon, since the enemy is not stationary yet.  We will begin suppression as soon as they stop.  Unfortunately, they just aren’t stopping!  They keep repositioning in the engagement area as I destroy them with direct fire.

 

No matter.  With direct fire and smoke obscuration, I am making short work of the enemy in the engagement area.

 

The enemy can now clearly see that the first echelon will not be able to penetrate the main obstacle belt.  I continue to target mortars with artillery and he now has only two tubes remaining, that I can see.  I have not taken effective indirect fire of any kind in the main battle area.

 

But, now, I see the enemy has another trick up his sleeve.  In the far east of my sector, in the main battle area, I see at least a tank platoon (probably a company), moving toward my defense.  I am going to deploy my reserve to the east to reinforce my defense there.

 

There is an enemy regimental recon team to the south of my reserve, threatening my artillery battery, so I will leave the southern-most tank in place.  But the rest of my platoon is moving to reinforce my right flank.

 

Our reserve gets there in time and is able to blunt the attack of the enveloping detachment.

 

With the threat in the east defeated, I am going to  move my reserve platoon west to reinforce that portion of the defense.  An enemy regimental recon vehicle has turned up dangerously close to my artillery batteries, so I am going to send the remaining reserve vehicle from A Battery to defeat the threat.

We manage to destroy the enemy BMP just before he spots my artillery battery.

 

 

 

 

 

Phase V:  Destruction of second echelon MRBs

 

The enemy second echelon has crossed PL CHARLIE and we are waiting for the trigger for EFST 4.  In the meantime, we will look to our HPTL.

 

Phase V:

Stationary Engineer vehicles

2B11 120mm mortar trucks

Stationary BMP-2s in the engagement area (D)

Unfortunately, there is nothing stationary in this category to shoot at, so we will have to wait.  In the meantime, this is a direct fire fight.

 

After a brief tactical pause, the enemy second echelon begins their attack.  I begin to fire smoke in support of EFST 4.  I still have no stationary targets to suppress.

 

As the enemy attack continues, the smoke is shifted to the final battery.  I still have no good, stationary targets to suppress.  I seem to have no problem gaining fire superiority, though, since the enemy cannot see to shoot through the smoke.

 

In just a few minutes, it is all over.  The engagement area is a mass of smoking hulls.

 

 

 

I only take a few rounds of suppressive mortar fire during the whole of phase IV and V.  I can only assume that the DAG gun battalion has either been pulled back, out of range, or is out of ammo.  The enemy indirect fire capability has been decimated.  Meanwhile, I have only lost one tube of mortars.

 

Finally, the mission is completed.

 

Here are the results for the scenario:

 

MISSION COMPLETE

All mission objectives completed.

Good work, colonel! You stopped the 32nd Guard Motorized Rifle Regiment dead in its tracks. Now lets get some passage points open and pass the 2nd BCT through to complete the destruction. Ironhorse 6, out.

Mission Objectives:
1. Achieve mission objectives no later than 151130SEP97.
2. Prevent penetration of PL SCOTT by 24 or more enemy vehicles or teams.

Results:
1. Mission objectives were maintained beyond 151130SEP97.
2. The enemy has penetrated PL SCOTT with 1 vehicle or team.

Enemy Starting and Ending Combat Power:

Vehicle Type

Starting

Ending

 

 

 

BMP-2 IFV

116

0

T-80B MBT

24

0

BRDM-2 with ATGM

36

6

AT-5 Team

16

16

Enemy Fire Team

16

12

2B11 120 mm Mortar

24

3

2S19 152 mm SP Howitzer

18

18

ACRV (MT-LBu 1V13)

30

6

Enemy M9 ACE

24

0

T-80B MBT with Plow

12

0

Enemy M728 CEV

3

0

BM-21 122mm MRL

18

18

2S1 122mm SP Howitzer

48

48

2S5 Giatsint-S 152mm SP How.

18

18

2A45 (125 mm Towed) with MT-LB

3

3

 

 

 

Friendly Starting and Ending Combat Power:

Vehicle Type

Starting

Ending

 

 

 

M1025 Scout HMMWV

6

3

M9 ACE

3

3

M60 AVLB

2

1

M113A3 with MCLiC

3

1

M1A2 MBT

19

18

M1A2 MBT with Mine Plow

5

4

M2A2 Bradley IFV

18

3

Javelin Team

16

6

Fire Team

16

13

M109A6 Paladin 155 mm SP How.

18

17

M1068 Fire Direction Center

6

6

M1064A3 120mm Mortar Carrier

2

1

 

 

 

Allied Starting and Ending Combat Power:

No allied vehicles in this scenario.

Fire Support in the defense.

 

Let me answer the question a military professional might ask when reading this:

 

            “Why weren’t we massing artillery in the engagement area?”

 

There are several answers to this question.

 

1.  Ammo and assets are severly constrained.  We have no ammo resupply at all in this scenario, even on FAASVs with the battalion.  Thus, we had a grand total of 31 killing volleys and 24 minutes of smoke available.  We had to make a decision, attack the enemy’s maneuver elements or attack the other elements of the  BOS (battlefield operating system).

 

I choose to do what the enemy does to you when you attack: try to destroy my opponents HVTs.  When you are attacking (as in Death Valley: Task Force Attack), the enemy targets your FDCs, artillery, and scouts in order to try to prevent you from suppressing or obscuring him.  He targets your engineers to try to prevent you from breaching.  Then, while you flounder on the far side of the obstacle, he hammers you with direct fire.

 

If he does everything right, you never get to the breach.


This is exactly the way I execute fires in this scenario.